
#AI WAR 2 AUTO BUILD ENGINEERS FREE#
Cloaking, free reign in absence of tachyon.High-DPS against target, armour-piercing.Sub-Role: Super-sniping (archetype: Sniper) Sub-role: Kiting ships (archetype: Raptor) (usually) bonuses to Light, Ultra-Light, and/or Swarmer.Role: Fleet-oriented (archetype: Missile Frigate) Neinzul Youngling Vulture (ship damage-based scaling).Impulse Reaction Emitter (neutron, energy-based scaling).Anti-Armor (Long-range, armor-piercing).Increased damage against specific types of targets.Zenith Siege Engine (set-up time, AoE attack).Neinzul Youngling Tiger (cheap polycrystal).Infiltrator (cheap swarmer, no structural bonus).Autocannon Minipod (cheap swarmer, no heavy bonus).Usually require fleet support unless on suicide run.Large damage, or bonuses to Heavy/Ultra-heavy/Structural.Rarer hulls such as Swarmer, Neutron and Polycrystal.geared towards larger and/or armored targets.Bonuses against specialised hull-types such as Neutron, Refractive and Composite.Role: Utility (archetype: Missile Frigate) Neinzul Youngling Firefly (AoE on ship death).

Role: AOE-attack (archetype: Electric Shuttle) Zenith Reprocessor (converts enemies into resources).Possesses immunity to some ammunition, or high HP.Neinzul Youngling Weasel (anti-rare hulls/bombers).

Neinzul Youngling Commando (anti-light).Anti-Armor (Long-range, anti-heavy/bombers).geared towards general combat and attacking assault-craft.Note that some ship-types are versatile and have been listed in multiple categories, and that the Triangle-Ship counter are highly ship-type dependent: The various fleet-ships unlockable by the player can then be roughly categorised by their roles below. Most bonus ship-types either place themselves in-relation to this triangle, or provide some new role not previously available. Best ship class for hitting force fields and the final AI command stations.įires powerful, long-range missiles, but has a very slow reload time. In this, Fighters beat Bombers beats Missile Frigates beats Fighters: The basic mechanics of fleet-ship balance revolves around the Ship-Triangle, where ships types have damage bonuses against each other. The AI starts with at least one bonus ship, or two bonus ships if the difficulty is 7 or above (See here for more details.) Numerous and cheap to make, you start with the Fighter, Bomber, Missile Frigate, and an additional bonus ship type for each homeworld you start with. Fleet ships will form the backbone of your fleet.
